Tiago Silva

A diversified multi-cultural post-modern deconstructionist.

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at Hive Solutions Lda.
Computer Software | Porto Area, Portugal, PT

Summary

Self-motivated and purposeful, very open-minded, with a desire to tackle different and innovative challenges.

Natural tendency to focus on what works and improve it, whilst disregarding theories that provide no practical and useful application.

Inherent ability to plan and strategize, often manifesting itself as a personal need.

Extensive software development technical skill-set acquired through more than a decade of experience. Knowledge in more than 15 programming languages, among which Python and Java stand as personal favorites.

Knowledge and practice in practical psychological techniques designed to accelerate human learning (ex: mind mapping, speed reading, mnemonic memorization systems, neuro linguistic programming, etc.), learned from a long and lasting interest in cognitive and behavioral psychology.

Experience

  • Aug 2008 - Present
    Partner / Hive Solutions
  • Mar 2008 - Present
    Software Developer / The Hive Project
  • Mar 2007 - Present
    Software Development Engineer in Test / Microsoft Development Center Copenhagen
    Worked in the Dynamics AX Global Development Localization team, in a Tester role. Regular work involved performing manual tests, coding and fixing test automation, designing tests, searching for and investigating application bugs.

Education

  • 2006 - 2007
    Uniwersytet Łódzki
    Computer Engineering
    Activities: Erasmus Student Network
  • 2002 - 2007
    Faculdade de Engenharia da Universidade do Porto
    Licenciate in Computer Engineering
    Activities: Participated in ACM programming contests. Participated in the European Space Agency's ESMO project.

Additional Information

Honors:
2006 - Awarded 2nd place in the 9th edition of the National Functional Programming Language competition; 2001 - Awarded 2nd place in the "Pontes de Partida" writing contest. Work published in the book "Pontes de Partida" (ISBN 972-36-0592-9); 1997 - Amateur video game called "Computer Capers" published in the "Amiga Format" magazine, Issue 104, December 1997; Awarded third place in two editions of the "Board of European Students of Technology - Engineering Competition".
Interests:
Karate and other Martial Arts, Japanese Language and Culture, World Traveling, Cinema, Psychology, Philosophy, Juggling, Salsa, Artificial Intelligence, Evolutionary Computation, Public Speaking, Entrepreneurship, Finance

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Past

  • InterRail Southern Europe
    2009-08-03 - 2009-08-14
  • Happy New Year Trip
    2008-12-28 - 2009-01-03
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